# ⭑ Tanks

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th><th></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Bouclier du Peuple </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:blue;"><strong>5%</strong></mark> de <mark style="color:blue;"><strong>Résistance</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>7.5%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Lorsque son <strong>allié</strong> passe <strong>en dessous</strong> de <mark style="color:red;"><strong>2.5❤</strong></mark>, il <strong>redirige</strong> les <strong>dégâts</strong> sur lui pendant <mark style="color:yellow;"><strong>5</strong></mark> secondes. (<em>1x/1min</em>)</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="shield-minus">Tanks</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Dernière Chance </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:blue;"><strong>10%</strong></mark> de <mark style="color:blue;"><strong>Résistance</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>12.5%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>En recevant un <strong>coup fatal</strong>, le joueur devient <strong>invincible</strong> pendant <mark style="color:yellow;"><strong>5</strong></mark> secondes et émettant une <strong>aura rouge</strong> puis <strong>meurt</strong> à la <strong>fin</strong>.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button primary" data-icon="shield-minus">Tanks</a><a class="button secondary" data-icon="dagger">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Berserker </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Lorsque le joueur se situe <strong>en dessous</strong> de <mark style="color:blue;"><strong>50%</strong></mark> de sa <strong>vie maximale</strong>, il obtient <strong>1%</strong> de <mark style="color:blue;"><strong>Résistance</strong></mark> tous les <mark style="color:red;"><strong>0.5❤</strong></mark> en moins <strong>en dessous</strong> de ce <strong>seuil de vie</strong>.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button primary" data-icon="shield-minus">Tanks</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Titan </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>2❤</strong></mark> permanents</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>10%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>En passant <strong>en dessous</strong> de <mark style="color:red;"><strong>3❤</strong></mark>, il obtient une <mark style="color:yellow;"><strong>Absorption</strong></mark> de <mark style="color:yellow;"><strong>4❤</strong></mark> pendant <mark style="color:yellow;"><strong>10</strong></mark> secondes. (<em>1x/1min</em>)</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="shield-minus">Tanks</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Sang de Dragon </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Tous les <mark style="color:blue;"><strong>25%</strong></mark> de sa <strong>vie maximale</strong> perdu, le joueur <strong>génère</strong> une <strong>explosion</strong> d'un rayon de <mark style="color:green;"><strong>5</strong></mark> blocs infligeant <mark style="color:red;"><strong>1.5❤</strong></mark> de <strong>dégâts non-bruts</strong>, <strong>enflammant</strong> et <strong>baissant</strong> de <mark style="color:green;"><strong>40%</strong></mark> leur <mark style="color:green;"><strong>Efficacité des Soin</strong></mark>.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button primary" data-icon="shield-minus">Tanks</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Mur d'Épines </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:blue;"><strong>7.5%</strong></mark> de <mark style="color:blue;"><strong>Résistance</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>7.5%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Le joueur possède <mark style="color:orange;"><strong>10%</strong></mark> de chance de renvoyer <mark style="color:red;"><strong>15%</strong></mark> des <strong>dégâts</strong> qui lui sont <strong>infligés</strong> ainsi qu'une <strong>baisse</strong> de <mark style="color:green;"><strong>40%</strong></mark> sur l'<mark style="color:green;"><strong>Efficacité des Soins</strong></mark> du joueur pendant <mark style="color:yellow;"><strong>4</strong></mark> secondes. Tous les <mark style="color:red;"><strong>0.5❤</strong></mark> en <strong>moins</strong>, il obtient <mark style="color:orange;"><strong>1.5%</strong></mark> de chance en plus.</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="shield-minus">Tanks</a><a class="button secondary" data-icon="sparkle">Tactiques</a><a class="button secondary" data-icon="heart">Soutiens</a></td></tr></tbody></table>


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