# ⭑ Mages

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th><th></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Où sont les Freins ? </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>5%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:red;"><strong>–</strong></mark>] <mark style="color:$info;"><strong>10%</strong></mark> de <mark style="color:$info;"><strong>Cooldown</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>20%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>En <strong>utilisant</strong> une <strong>capacité</strong>, le joueur obtient <strong>5%</strong> de <mark style="color:yellow;"><strong>Vitesse</strong></mark> pendant <mark style="color:yellow;"><strong>10</strong></mark> secondes. (<em>max: +40%</em>)</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sparkle">Tactiques</a><a class="button primary" data-icon="crystal-ball">Mages</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Puissance Maximale </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:red;"><strong>–</strong></mark>] <mark style="color:$info;"><strong>15%</strong></mark> de <mark style="color:$info;"><strong>Cooldown</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Toutes les <mark style="color:blue;"><strong>2</strong></mark><strong> compétences</strong> lancées, les <mark style="color:$warning;"><strong>Effets</strong></mark> et les <mark style="color:$danger;"><strong>Dégâts</strong></mark> de la <strong>prochaine compétence</strong> sont <strong>augmentés</strong> de <mark style="color:blue;"><strong>25%</strong></mark>.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sparkle">Tactiques</a><a class="button primary" data-icon="crystal-ball">Mages</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Le Plus Fort d'Aujourd'hui </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$warning;"><strong>15%</strong></mark> d'<mark style="color:$warning;"><strong>Efficacité des Effets</strong></mark></li><li>[<mark style="color:red;"><strong>–</strong></mark>] <mark style="color:$info;"><strong>10%</strong></mark> de <mark style="color:$info;"><strong>Cooldown</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>20%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Chaque <strong>compétence</strong> utilisée <strong>réduit</strong> les <strong>cooldowns</strong> en <strong>cours</strong> des autres <strong>compétences</strong> de <mark style="color:blue;"><strong>30%</strong></mark>.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sparkle">Tactiques</a><a class="button primary" data-icon="crystal-ball">Mages</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> I Will Survive </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>2❤</strong></mark> permanents</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:blue;"><strong>5%</strong></mark> de <mark style="color:blue;"><strong>Résistance</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>5%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Les <strong>compétences</strong> du joueur possèdent une <strong>augmentation</strong> des leurs <mark style="color:$warning;"><strong>Effets</strong></mark> en fonction de la <strong>différence de vie</strong> entre les <strong>deux</strong> joueurs. (<em>1% de vie = +0.25%</em>)</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sparkle">Tactiques</a><a class="button primary" data-icon="crystal-ball">Mages</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Zero Absolue </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>5%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$warning;"><strong>5%</strong></mark> d'<mark style="color:$warning;"><strong>Efficacité des Effets</strong></mark></li><li>[<mark style="color:red;"><strong>–</strong></mark>] <mark style="color:$info;"><strong>5%</strong></mark> de <mark style="color:$info;"><strong>Cooldown</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>25%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Après l'<strong>utilisation</strong> d'une <strong>compétence</strong>, le joueur obtient une réduction de <mark style="color:red;"><strong>50%</strong></mark> sur les <strong>dégâts</strong> du <strong>prochain coup</strong> qu'il recevra. (<em>non-cumulable</em>) (<em>1x/4sec</em>)</p><p>Également, le joueur qui lui a infligé le coup <strong>diminue</strong> de <mark style="color:green;"><strong>15%</strong></mark> l'<mark style="color:green;"><strong>Efficacité des Soins</strong></mark> qu'il reçoit durant <mark style="color:yellow;"><strong>4</strong></mark> secondes.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sparkle">Tactiques</a><a class="button primary" data-icon="crystal-ball">Mages</a><a class="button secondary" data-icon="heart">Soutiens</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Réveil du Serviteur </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:green;"><strong>10%</strong></mark> d'<mark style="color:green;"><strong>Efficacité des Soins</strong></mark></li><li>[<mark style="color:red;"><strong>–</strong></mark>] <mark style="color:$info;"><strong>15%</strong></mark> de <mark style="color:$info;"><strong>Cooldown</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Le joueur fait <strong>apparaitre</strong> un <mark style="color:blue;"><strong>Familier</strong></mark> qui <strong>lévite</strong> autour de lui et qui lui permet de se <strong>soigner</strong> de <mark style="color:red;"><strong>0.5❤</strong></mark> toutes les <mark style="color:yellow;"><strong>5</strong></mark> secondes.</p><p>Si son <strong>allié</strong> possède <strong>moins</strong> de <strong>vie</strong> que lui, le <mark style="color:blue;"><strong>Familier</strong></mark> se <strong>rue</strong> sur lui pour lui <strong>octroyer</strong> le même <strong>effet</strong>. (<em>range: 10 blocs</em>)</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sparkle">Tactiques</a><a class="button primary" data-icon="crystal-ball">Mages</a><a class="button secondary" data-icon="heart">Soutiens</a></td></tr></tbody></table>


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