# ⭑ Combattants

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th><th></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Wombo Combo </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>5%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:red;"><strong>–</strong></mark>] <mark style="color:$info;"><strong>10%</strong></mark> de <mark style="color:$info;"><strong>Cooldown</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p><strong>Obtention</strong> de <mark style="color:red;"><strong>2%</strong></mark> de sa <mark style="color:red;"><strong>Force</strong></mark> en plus par <strong>coup infligé</strong> sans en <strong>recevoir</strong> à partir de <mark style="color:red;"><strong>2</strong></mark> coups. (<em>max: 10%</em>)</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="sword">Combattants</a><a class="button secondary" data-icon="sword">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Au delà des Limites </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:blue;"><strong>5%</strong></mark> de <mark style="color:blue;"><strong>Résistance</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>10%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Le joueur <strong>traverse</strong> la <mark style="color:blue;"><strong>Résistance</strong></mark> des joueurs <strong>à hauteur</strong> de la <mark style="color:purple;"><strong>Vie</strong></mark> qu'ils possèdent. (<em>traverse de 1% tous les 2% de Vie</em>)</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="sword">Combattants</a><a class="button secondary" data-icon="shield-minus">Tanks</a><a class="button secondary" data-icon="dagger">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Le Plus Fort de l'Histoire </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:blue;"><strong>2.5%</strong></mark> de <mark style="color:blue;"><strong>Résistance</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>20%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Chaque <strong>coup infligé</strong> par le joueur <strong>augmente</strong> de <mark style="color:red;"><strong>1%</strong></mark> la <mark style="color:red;"><strong>Force</strong></mark> qu'il possède pendant <mark style="color:yellow;"><strong>4</strong></mark> secondes. (<em>max: +5%</em>)</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="sword">Combattants</a><a class="button secondary" data-icon="dagger">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Lame Fantôme </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>7.5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>10%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Infliger un <strong>coup</strong> dans le <strong>dos augmente</strong> les <strong>dégâts</strong> du coup de <mark style="color:red;"><strong>10%</strong></mark>. (<em>1x/5sec/joueur</em>)</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="sword">Combattants</a><a class="button secondary" data-icon="dagger">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Lame de Nichirin </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>10%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>5%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>20%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Toutes les <mark style="color:yellow;"><strong>15</strong></mark> secondes, le <strong>prochain coup</strong> du joueur <strong>enflamme</strong> pendant <mark style="color:yellow;"><strong>5</strong></mark> secondes, <strong>réduisant</strong> de <mark style="color:green;"><strong>40%</strong></mark> son <mark style="color:green;"><strong>Efficacité des Soins</strong></mark>.</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="sword">Combattants</a><a class="button secondary" data-icon="dagger">Assassins</a><a class="button secondary" data-icon="dagger">Tactiques</a><a class="button secondary" data-icon="dagger">Soutiens</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Serment Inné </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>0.5❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>7.5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>5%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>10%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Le <strong>premier coup</strong> du joueur lui permet de se <strong>téléporter</strong> dans le <strong>dos</strong> du joueur et de lui infliger <mark style="color:red;"><strong>5%</strong></mark> de <strong>dégât</strong> en plus sur le <strong>coup</strong>. (<em>1x/12sec/joueur</em>)</p></blockquote><hr></td><td align="center"><a class="button primary" data-icon="sword">Combattants</a><a class="button secondary" data-icon="dagger">Assassins</a></td></tr></tbody></table>


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