# ⭑ Assassins

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th><th></th><th align="center"></th></tr></thead><tbody><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Ça Passe ou ça Casse </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>10%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Le joueur obtient <strong>1%</strong> de <mark style="color:red;"><strong>Force</strong></mark> en plus tous les <mark style="color:red;"><strong>0.5❤</strong></mark> en moins.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button secondary" data-icon="shield-minus">Tanks</a><a class="button primary" data-icon="sword">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Ultra Instinct </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>7.5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>10%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>20%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Le joueur possède <mark style="color:orange;"><strong>10%</strong></mark> de chance d'<strong>esquiver un coup</strong>, augmentant les <strong>dégâts</strong> de son <strong>prochain coup</strong> de <mark style="color:red;"><strong>5%</strong></mark>. (<em>1x/6sec/joueur</em>)</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button primary" data-icon="dagger">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Soif de Sang </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>7.5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$warning;"><strong>10%</strong></mark> d'<mark style="color:$warning;"><strong>Efficacité des Effets</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Lors de la <strong>mort</strong> de son <strong>allié</strong> ou en effectuant une <strong>élimination</strong>, le joueur obtient <strong>40%</strong> de <mark style="color:blue;"><strong>Vitesse</strong></mark> dont il <strong>perd</strong> <strong>1%</strong> toutes les <mark style="color:yellow;"><strong>0.5</strong></mark> secondes.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button primary" data-icon="dagger">Assassins</a><a class="button secondary" data-icon="crystal-ball">Mages</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Wanted </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:red;"><strong>–</strong></mark>] <mark style="color:blue;"><strong>5%</strong></mark> de <mark style="color:blue;"><strong>Résistance</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>5%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>20%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>L'un des <strong>joueurs adverses</strong> reçoit une <mark style="color:$danger;"><strong>Prime</strong></mark> au dessus de sa <strong>tête</strong> pendant <mark style="color:yellow;"><strong>10</strong></mark> secondes. (<em>1x/20sec</em>)</p><p>Pendant cette <strong>durée</strong>, le joueur obtient <strong>10%</strong> de <mark style="color:red;"><strong>Force</strong></mark> en plus <strong>contre</strong> le joueur possédant la <mark style="color:$danger;"><strong>Prime</strong></mark>. Si il vient à l'<strong>éliminer</strong>, un <strong>nouveau joueur adverse</strong> reçoit une <mark style="color:$danger;"><strong>Prime</strong></mark> et il reçoit un <mark style="color:green;"><strong>Soin</strong></mark> de <mark style="color:red;"><strong>4❤</strong></mark>.</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button primary" data-icon="dagger">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Chute de l'Ange </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>10%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:yellow;"><strong>5%</strong></mark> de <mark style="color:yellow;"><strong>Vitesse</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>10%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Lorsque le joueur <strong>utilise</strong> un <strong>dash</strong> ou un <strong>double saut</strong>, il devient <strong>insensible</strong> aux <strong>compétences</strong>, <strong>invincible</strong> et <strong>augmente</strong> de <mark style="color:blue;"><strong>25%</strong></mark> la <strong>longueur</strong> de celui-ci.</p><p>Si le joueur <strong>ne possède pas</strong> de <strong>dash</strong> ou de <strong>double saut</strong>, il obtient un <strong>dash</strong> de <mark style="color:green;"><strong>10</strong></mark> blocs en avant. (<em>1x/15sec</em>)</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button primary" data-icon="dagger">Assassins</a></td></tr><tr><td align="center"><mark style="color:$primary;"><strong>»</strong></mark><strong> Instinct du Prédateur </strong><mark style="color:$primary;"><strong>«</strong></mark></td><td><hr><blockquote><ul><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>1❤</strong></mark> permanent</li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:red;"><strong>7.5%</strong></mark> de <mark style="color:red;"><strong>Force</strong></mark></li><li>[<mark style="color:green;"><strong>+</strong></mark>] <mark style="color:$danger;"><strong>15%</strong></mark> de <mark style="color:$danger;"><strong>Dégâts</strong></mark> (<em>capacités</em>)</li></ul></blockquote><hr><blockquote><p>Le joueur obtient <strong>10%</strong> de <mark style="color:blue;"><strong>Vitesse</strong></mark> en plus lorsqu'il <strong>regarde</strong> un joueur possédant <strong>moins</strong> de <strong>vie</strong> que lui et il possède <strong>5%</strong> de <mark style="color:red;"><strong>Force</strong></mark> en plus <strong>contre</strong> celui-ci. (<em>cumulable</em>)</p></blockquote><hr></td><td align="center"><a class="button secondary" data-icon="sword">Combattants</a><a class="button primary" data-icon="dagger">Assassins</a></td></tr></tbody></table>


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